In Theory… Alien Blackout

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Alien_Blackout

Hey hey hey!

Ok so, some while back this funny thing happened. And by funny I mean a “CRAZY SUPER COOL LIFE LONG DREAM COME TRUE!” -type thing. We got the opportunity to contribute and take part in the. one. and. only. ALIEN universe!!! Huh, is this real, did I just write that, is the game about to be released?!?!

Huh, had to calm down there for a bit. Alien, H.R.Giger, Dan O’Bannon, Ridley Scott and James Cameron and their works have been the biggest inspirations throughout my creative life. When I was old enough, my first tattoo was the Alien on my left shoulder. To say I’m a fan is an under and overstatement. After being exposed to Alien (at too early an age) it was love and death from first sight. From the coldest nightmares to deep obsession, there was something that resonated to the core. Overstatement in the sense that the level of direction and appreciation and lessons learned through these pieces would be impossible if blinded by pure fandom. It takes healthy criticism to see all the different layers at which these stories work and why. In this creative mind Alien/s, Terminator, Abyss, Back to the Future, Blade Runner, Total Recall etc. from the late 70s to the 90s are a major input and Reset is the output (ok so some games might have affected as well).

When the opportunity to co-develop an actual Alien game with Rival Games was presented, there was no hesitation. As core PC/console developers we saw eye-to-eye from the get-go that we wanted to create a no BS Alien experience. Having played and deeply enjoyed (and a couple heart attacks suffered) Alien Isolation (played through with the Oculus Rift), our task wasn’t going to be easy, especially taking the mobile platform into account. If one word would be used to describe the whole that is the Alien, it would be ‘unknown’. Unknown what it is, where it is, what it does, where it came from. Its eyes concealed, our fate unknown. This is what all great Alien content, being it film, graphic novels, books, games understand and embrace and that was our starting point. From there onward we tackled the task of “how can we bring the fear of the unknown to the tiny screen”.

This was exactly what FoxNext and D3 Go! were looking for. They shared and displayed the same love for the franchise and in this case it meant a premium experience with no micro-transactions. This was to be the first true to its core Alien experience for the mobile audience. And after crunching things together with our combined tiny task force in a ridiculous time frame, that’s exactly what we accomplished.

So what about Reset? We started on this road to bring you that which burns in our hearts and minds and we’re using everything to make it happen the way we want, undiluted. Like we have stated before, when doing something you want, there is no reason to quit. It is projects like Alien Blackout that enable us to continue financially. And the funny thing is that (this actually is a bit funny) the entity which is the Alien, which has ultimately creatively fueled me to create Reset has now also fueled it financially and at the same time it has received a bit of our love and possibly goes on to inspire someone else.

All in all it has been one hell of a (express elevator) ride (to hell). Alien: Blackout ($4.99) is out today on iOS and Android.

See y’all in a bit
Love from Theory
Alpo

In Theory… Still here

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For some reason people think we’ve come this far to quit. :o Might have something to do with our delays. :? :oops: And our lack of online presence. =^-^=  Well friends, we haven’t ;) <3 theory_telegram

In Theory… 13 minutes of gameplay

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Hello fellow travelers.

The day was the 13th. It was the 13th hour. There was 13 minutes of gameplay.

More news on the release next week :)

In Theory… News coming in a jiffy

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Yoyoyo dear people sooooorry for being super quiet again. From the depths we rise again (in 4K). News on the launch coming soooon.

reset_abyss

In Theory… Launch postponed. In 4K.

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Hello dear people!

With only two days away from our intended release we have to uphold traditions and push back the date.

Why the delay? Completing a project of this magnitude is a rather large undertaking for two people. And we suck at giving estimates. With all the heart and mind that we’ve put into this, stumbling out the door (which is an overstatement) at this point would be rather stupid. We want to get the game out to you asap but we also release it properly or we will regret it later.

Why didn’t we notify about the delay sooner? For the past months we’ve been knee deep in finalizing the game. Up until recently we were still on track but dropping tasks related to the release. It was but a few days ago that we took our heads out of the development sand and had to make the hard call.

What now? We’re going to take a couple of days to regroup and formulate the final steps.

We’re truly sorry for the delay and hope these raw untouched 4K screenshots of the finalized nature alleviate some of the pain. :)

Alpo & Mikko

reset_nature_1 reset_nature_2 reset_nature_3 reset_nature_4

 

In Theory… Launch Date

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reset_final_date_reveal

Well there you have it! This is it guys, last push. Wohooo! :) :) :)

Our key art here is painted by the crazily talented and expressive Andrey Surnov who was a real pleasure and honor to be working with. His unique style, especially when it comes to lighting and texturing was really what caught our eye . Strong yet detailed and expressive. He was able to capture just the perfect moment. The perfect moment.

In Praxis… Atmosphere Revisited

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atmo_mood

As Reset development heads into the home stretch (September/October target for release) and Alpo continues working on gameplay and content, I’ve been adding missing features, fixing bugs and optimizing. One of the major remaining things was to complete the atmosphere technology. We’ve felt from the start that the world outside the gameplay area is also important for immersion. We want the player to feel like they’re on a planet and not just on an island. Read more

In Theory… A Hollywood Movie!

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HeyheyheyHEY!

Oh boy do we have an amazing announcement for you guys and gals! Reset is being made into a big budget blockbuster Hollywood movie!!!!!111!!1! With none other than Sandra Bullock as the mysterious mech operator! She was by far the best choice, even when she needs to wear a fake beard for the role. And the overall cast is unbelievable! We have been managing the production for the past couple of months and it’s been super fun and frustrating at the same time. And it has been extra superduper hard to keep the lid on it. It has been the best kept secret in Hollywood, but not anymore! Ladies and gentlemen, here is the debut poster for the film!!!

reset_movie_poster

We are battling the big boys on the other side of the ocean on which one gets released first, the game or the movie. It’s a David vs. Goliath standoff. But, we’re going to win! The movie is scheduled for the holidays. Even as we’ve had to push back the game’s release hopefully for the very last time to September/October we will be victorious. But the boys in Hollywood sure know their stuff. They came up with the perfect tagline. For we feel exactly the same. :D

Superhyperblockbusterdupermegalomaniacblockbusterboxofficesmashhitexciting!

In Theory… Greenlight post mortem.

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Helllllo!

As we’re making good progress towards the full release we thought we’d make some noise and share our Greenlight stats. The journey took 11 days to get greenlit in our case and actually was not that eventful. :D The stats however are at least somewhat interesting as they can add to the discussion of the current state of the Greenlight system.

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Reset is Greenlit! \o/

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And so after a week in Steam Greenlight… we are already Greenlit!!!! Superduper thanks everybody!!! :D:D:D \o/ Oh and here’s a new screenshot. :) (Greenlightpage:http://steamcommunity.com/sharedfiles/filedetails/…)

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