Hello dear people!
With only two days away from our intended release we have to uphold traditions and push back the date.
Why the delay? Completing a project of this magnitude is a rather large undertaking for two people. And we suck at giving estimates. With all the heart and mind that we’ve put into this, stumbling out the door (which is an overstatement) at this point would be rather stupid. We want to get the game out to you asap but we also release it properly or we will regret it later.
Why didn’t we notify about the delay sooner? For the past months we’ve been knee deep in finalizing the game. Up until recently we were still on track but dropping tasks related to the release. It was but a few days ago that we took our heads out of the development sand and had to make the hard call.
What now? We’re going to take a couple of days to regroup and formulate the final steps.
We’re truly sorry for the delay and hope these raw untouched 4K screenshots of the finalized nature alleviate some of the pain.
Alpo & Mikko
Well there you have it! This is it guys, last push. Wohooo!
Our key art here is painted by the crazily talented and expressive Andrey Surnov who was a real pleasure and honor to be working with. His unique style, especially when it comes to lighting and texturing was really what caught our eye . Strong yet detailed and expressive. He was able to capture just the perfect moment. The perfect moment.
As Reset development heads into the home stretch (September/October target for release) and Alpo continues working on gameplay and content, I’ve been adding missing features, fixing bugs and optimizing. One of the major remaining things was to complete the atmosphere technology. We’ve felt from the start that the world outside the gameplay area is also important for immersion. We want the player to feel like they’re on a planet and not just on an island. Read more
Oh boy do we have an amazing announcement for you guys and gals! Reset is being made into a big budget blockbuster Hollywood movie!!!!!111!!1! With none other than Sandra Bullock as the mysterious mech operator! She was by far the best choice, even when she needs to wear a fake beard for the role. And the overall cast is unbelievable! We have been managing the production for the past couple of months and it’s been super fun and frustrating at the same time. And it has been extra superduper hard to keep the lid on it. It has been the best kept secret in Hollywood, but not anymore! Ladies and gentlemen, here is the debut poster for the film!!!
We are battling the big boys on the other side of the ocean on which one gets released first, the game or the movie. It’s a David vs. Goliath standoff. But, we’re going to win! The movie is scheduled for the holidays. Even as we’ve had to push back the game’s release hopefully for the very last time to September/October we will be victorious. But the boys in Hollywood sure know their stuff. They came up with the perfect tagline. For we feel exactly the same.
As we’re making good progress towards the full release we thought we’d make some noise and share our Greenlight stats. The journey took 11 days to get greenlit in our case and actually was not that eventful. The stats however are at least somewhat interesting as they can add to the discussion of the current state of the Greenlight system.
And so after a week in Steam Greenlight… we are already Greenlit!!!! Superduper thanks everybody!!! :D:D:D \o/ Oh and here’s a new screenshot. (Greenlightpage:http://steamcommunity.com/sharedfiles/filedetails/…)
Heyheyhey guys and gals!!!
We’re suuuuuper stoked, voting for Reset to be on Steam has finally begun. \o/ The game is moving forward and we’re targeting a Spring 2016 release.
Want to play Reset right now? No problem!
Help Reset to get on Steam by voting and grab your Greenlight Demo at
The demo content is the same as in the Beta Demo, but optimized an updated. The Greenlight demo also has an installer, so it should be hassle free to get it going. The performance has increased significantly but bear in mind that the game is still work in progress so all kinds of improvements and changes are still on the way. The demo works with the Oculus Rift BUT it’s not optimized for it yet.
New footage is also on the way in a few days. We’ll be shouting when it’s online!
Really cool stuff!! Rock on!