#theorythursday Mech test

Posted by

Took the mech out for a spin in the woods. Worked pretty well. :)

PS. Greenlight will start hopefully next week.

alpo_and_mech

In Praxis… Ambient occlusion #theorythursday

Posted by

I had never been satisfied with the flat look of Reset’s ambient lighting. We have baked large-scale sky occlusion, but it doesn’t have nearly enough resolution to account for the geometric detail in places like forests. We’ve had screen-space ambient occlusion (SSAO) for many years, but something about it just wasn’t right. So I decided to see if I could improve it!

ao-comparison

The top image is without any kind of screen-space ambient occlusion. It’s just for reference. You can bash SSAO variants for their problems all you want, but games that strive for photorealism shouldn’t look like the top image these days. There are other methods, but they tend to be much more intrusive.

The middle image has a custom implementation of Horizon-Based Ambient Occlusion (HBAO). That’s what we’ve been using for most of the project. Nowadays NVIDIA has an implementation of their own in their ShadowWorks package. Theirs could probably provide similar quality at better performance. According to their numbers they could also provide higher quality with slower performance. So far I’ve decided to keep roaming the great expanses of different SSAO approaches on my own. Sorry NVIDIA. :)

The bottom image has a custom implementation based on Deferred Screen-Space Directional Occlusion (DSSDO). Like all SSAO approaches, I can’t believe how dirty of a hack it is, but it seems to work. Notice the stronger contrast on the ground under the fallen branches, the bush in general, as well as around tree trunks. Performance is currently about the same as with our HBAO implementation. Unfortunately even though the algorithm operates with spherical harmonics, it doesn’t produce a visibility SH that you could multiply with your lighting SH. We just evaluate the occlusion SH using the pixel normal and use the resulting scalar occlusion value.

Mikko

#theorythursday Extreme closeup

Posted by

Extreme closeup of a bolt on the mech reveals some facts. :)

made_in_finland_small

#theorythursday Greenlight inbound

Posted by

Greenlight starting in two weeks with a playable demo and new footage, uuyeah! \o/

reset_greenlight_demo_small

#theorythursday loc

Posted by

Keep’em lean and mean, lines of code that is. Middleware not included. :)reset_loc

#theorythursday

Posted by

Yoyoyo! Trying to find time to keep you guys informed is a bit of a task for our two man team, so let’s simplify things! As of today, we are launching a lighter and more frequent communication method called ‪#‎theorythursday‬. Every Thursday we’ll be posting a pic and a blurb somehow related to the development. Here is the first one \o/

TT_Reset_forest

In Theory… Progress.

Posted by

Hey’all!

Quick sitrep: Good progress has been made since the beta demo. We are launching our proper (the one where you can actually vote) Greenlight campaign at the end of this month accompanied by new footage and an optimized version of the demo. Game launch schedule will also be revealed at that time. Thanks again to all for the feedback and your patience regarding the technical issues.

We’ve entered a competition at a brand new game discovery site called playfield.io/reset to participate this years Gamescom. Want to help us showcase Reset at Gamescom? Then sign up at Playfield and give your tumbs up for Reset :) The competition rules can be found here.

Oh and here are a couple of wip shots of the lonely  F(o)under Monument commemorating all the brave souls who sacrificed themselves for the sake of the island. :D

funder_wall_01 funder_wall_02 funder_wall_03

In Theory… Reset Beta Demo

Posted by

reset_beta_demo_screen

Funders ahoy! Check your emails. Everyone else, there is nothing to see here. Please step back, there is nothing to see here. ;)

In Theory… Fan art!!!!

Posted by

A small break in deving is in order to bring you this, our very first piece of fan art. Yesterday we received this unreal amigurumi 02. There is so much win in this, totally bad ass and adorable at the same time! It’s so full of awesomeness that we can’t even. Huge big thanks to Liisa Ollikka for this totally amazing present!!!!

IMG_8916_edit Read more

In Theory… Einstein was right

Posted by

Heyyyyy guys and gals!

Phew! Sorrryyy for being quiet again. Einstein’s Theory of Interactivity (see what we did there) predicts that time slows down as you move closer to a deadline. We can confirm that this does indeed happen. Hold on to your hats just a little longer. Beta demo is on its way.

IMG_8735_edit IMG_8785_edit