In Theory… Alien Blackout

Alien_Blackout

Hey hey hey!

Ok so, some while back this funny thing happened. And by funny I mean a “CRAZY SUPER COOL LIFE LONG DREAM COME TRUE!” -type thing. We got the opportunity to contribute and take part in the. one. and. only. ALIEN universe!!! Huh, is this real, did I just write that, is the game about to be released?!?!

Huh, had to calm down there for a bit. Alien, H.R.Giger, Dan O’Bannon, Ridley Scott and James Cameron and their works have been the biggest inspirations throughout my creative life. When I was old enough, my first tattoo was the Alien on my left shoulder. To say I’m a fan is an under and overstatement. After being exposed to Alien (at too early an age) it was love and death from first sight. From the coldest nightmares to deep obsession, there was something that resonated to the core. Overstatement in the sense that the level of direction and appreciation and lessons learned through these pieces would be impossible if blinded by pure fandom. It takes healthy criticism to see all the different layers at which these stories work and why. In this creative mind Alien/s, Terminator, Abyss, Back to the Future, Blade Runner, Total Recall etc. from the late 70s to the 90s are a major input and Reset is the output (ok so some games might have affected as well).

When the opportunity to co-develop an actual Alien game with Rival Games was presented, there was no hesitation. As core PC/console developers we saw eye-to-eye from the get-go that we wanted to create a no BS Alien experience. Having played and deeply enjoyed (and a couple heart attacks suffered) Alien Isolation (played through with the Oculus Rift), our task wasn’t going to be easy, especially taking the mobile platform into account. If one word would be used to describe the whole that is the Alien, it would be ‘unknown’. Unknown what it is, where it is, what it does, where it came from. Its eyes concealed, our fate unknown. This is what all great Alien content, being it film, graphic novels, books, games understand and embrace and that was our starting point. From there onward we tackled the task of “how can we bring the fear of the unknown to the tiny screen”.

This was exactly what FoxNext and D3 Go! were looking for. They shared and displayed the same love for the franchise and in this case it meant a premium experience with no micro-transactions. This was to be the first true to its core Alien experience for the mobile audience. And after crunching things together with our combined tiny task force in a ridiculous time frame, that’s exactly what we accomplished.

So what about Reset? We started on this road to bring you that which burns in our hearts and minds and we’re using everything to make it happen the way we want, undiluted. Like we have stated before, when doing something you want, there is no reason to quit. It is projects like Alien Blackout that enable us to continue financially. And the funny thing is that (this actually is a bit funny) the entity which is the Alien, which has ultimately creatively fueled me to create Reset has now also fueled it financially and at the same time it has received a bit of our love and possibly goes on to inspire someone else.

All in all it has been one hell of a (express elevator) ride (to hell). Alien: Blackout ($4.99) is out today on iOS and Android.

See y’all in a bit
Love from Theory
Alpo

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  • Comments (33)
    • Zekai
    • January 24th, 2019 5:21pm

    “a no BS Alien experience”.

    If you strongly believe mobile Alien Blackout game actually represents that – do not EVER visit any alien community in any form (twitter, reddit, blog, whatever).

      • Rattonicus
      • January 30th, 2019 1:58am

      They don’t, they probably are contractually obligated to promote the game on their social medias, including site.

    • JeffNo
    • January 24th, 2019 10:26pm

    I am overjoyed to read that the reason for your long absence was a GOOD one! I was worried you had both suffered terrible tragedies.

    Congratulations on shipping AB. It looks great. Did you somehow manage to cram Reset’s rendering code into mobile bandwidth/fillrate/features? Hmm. Wondering if this means Reset will be ported to mobile too…

    Anyway. Glad you’re back…

    • poune
    • January 24th, 2019 11:25pm

    hey there, i”m happy you back.
    looks nice, is it runs on the engine you develop for the reset game?

  1. It’s better to survive and finish late than not finish at all, good to actually hear from you again!

    • bob de builder
    • January 25th, 2019 3:17pm

    So whats next…?
    the game this year ?
    update us the plan for the finished game…Please

    • gubelfax
    • January 26th, 2019 11:40pm

    Not the best PR. You could have told us before.

    But I’m glad to hear from you again.
    Take your time with reset, but after all this, let it better be good…

      • Rattonicus
      • January 30th, 2019 1:51am

      I think for what they are saying: We don’t have anything new about Reset, but hey, we’re working on this MOBILE GAME with this company nobody heard about.

      There is not really a good way to say this.

    • Rattonicus
    • January 30th, 2019 1:57am

    Why aren’t you guys more honest, I mean really?

    It’s pretty obvious by now that Reset is not coming out anytime soon and you probably barely have anything working.

    Just let people move on, man.

    This post is just a very shill story about how you guys are now working on a Mobile Game nobody cares and asked for. And yes, I totally get you guys need money as the KickStarter cash (remember that?) has run dry.

    Just spill the beans, mates. That initial trailer was either CG or ran using code you guys had from the 3DMark days, you guys believed you could craft your own engine from the scratch, develop all assets, and couldn’t do it.

    And that’s it.

    Say you’re putting it on a hiatus and now you guys are working on Mobile Games or whatever. We all know one of these days the “we’re porting to Unreal” BS will come, just be honest guys.

    • sol_hsa
    • January 31st, 2019 12:59pm

    That’s… quite negative take on things.

    The way I read the situation is this: people need to eat, so they they took a side project. Side project that was under NDA, so they coudn’t talk about it. Now that it’s out, they can.

    Could they have communicated things (in advance) a bit better? Yes.

    • justsomeguy
    • February 4th, 2019 6:50pm

    With all due respect, everyone has waited almost a year for news about Reset.

    Finally a post is made that is basically an advertisement for a mobile game?

    Congratulations on your success and all but it would be nice to have gotten a real update on the state of Reset considering some people funded it 5 years ago.

    • bob de builder
    • March 12th, 2019 11:11pm

    Game over

    • PrimeThread
    • March 30th, 2019 4:33am

    Late reply, I know. I’m really happy to hear that you guys have found some more energy to continue Reset! I’ve been waiting for a few years, and pop in every few months to check up on it and follow development. I wanted to wish you guys good luck!!!

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    • crystallize
    • May 27th, 2019 7:06am

    Is RESET mod-friendly? Will you publish SDK?

    • poune
    • July 1st, 2019 12:01am

    shall we play a game ?

  5. Woah! I’m enjoying the of this post. It’s simple, yet effective.. I must say you’ve done a very good job with this.

    • bob de builder
    • July 23rd, 2019 6:03pm

    WTF is going on ?
    are you working on a mobile game again ?

    • bob de builder
    • August 13th, 2019 10:32pm

    Why are we waiting so lllllllllloooooooooooooonnnnnnnnnngggggggggggg for a update

      • poune
      • August 15th, 2019 7:21pm

      may be next year, like the last one

      be hold and ….

  6. Great game, thank you a lot! I’m also like to play dota2 when i have free time.

    • VaporWare
    • August 29th, 2019 6:53am

    In Theory, maybe some of us should sue you and your company for false claims, and not providing a product that was sell to us in 2013 for a “soon” release date… Yet you still find some time to work for an another studio and event take vacations to Greece but you don’t spent a minute to tell or say something about your vaporware ?
    We believed in you two and in your game, we paid your project, and now you just ignore us all.
    From now, your studio and reputation will be seen like the alien game you helped with : “shitty”

    • well said…they will never answer us here,,,its sad

        • Brenda76 Ballaire67
        • September 20th, 2019 1:42pm

        SUE. This shit is in fact illegal. Depends on the court, but most definitely illegal.

    • bob de builder
    • September 12th, 2019 8:21pm

    Dead game , Dead site, Dead team

    Game Over

      • Brenda76 Ballaire67
      • September 20th, 2019 1:40pm

      I agree. This is tremendously disappointing.

    • Brenda76 Ballaire67
    • September 20th, 2019 1:46pm

    What a load of fucking bullshit. Be a man and admit you’ve given up on reset. Fuck you. You, are unfulfilled potential.

      • poune
      • September 20th, 2019 7:55pm

      i don’t think you will accept the same words for some one about your dream.
      dreams do not need to left aside…
      let them do what they can, there are a lot for scammers out there, but i don’t think this is. and no reason.

  7. Ha ha funny

    • Rhuac
    • October 2nd, 2019 8:09pm

    Keep up the good work guys! Let us know, when RESET is taking more steps, we are keen to know.

    • nl
    • October 3rd, 2019 7:58pm

    Tracked you guys down again after 6 years. Not dead huh? Hopefully Reset finishes someday, but I’m wondering how bad the Duke Nukem Forever/Diakatana effect is getting. Could have to rebuild the whole thing from scratch if you don’t get it out before PS5/xboxwhatever come out next year.

    FWIW I thought Alien Blackout was a massive disappointment compared to what I would’ve wanted (a full Alien Isolation sequel) but I played it with an open mind and thought it turned out pretty good, for what it was.

    I wish there was more content though. Seems a waste to do all the work of putting a game like that together and then only make 5 levels. I finished it in a couple hours and up to that point had assumed I was just getting though the introduction, waiting for the other shoe to drop… Isolation teased victory/escape multiple times, raising the stakes each time… Blackout just _ended_.

    Having to manage power to Aliens-style autoturrets, find and rescue new survivors, maybe finding/crafting some improvised weapons, needing to stealthily get from A to B through a hive, etc… there was so much left on the table.