In Theory… New screens and Steam Greenlight (sort of)

Hello peeps!

Things are progressing nicely and we’ve submitted Reset to Steam Greenlight. It is in the concept category, since the game is not ready enough to be submitted to the actual game category. So voting for the game doesn’t count towards getting Reset Greenlit yet.

As stated before, the gameplay premiere teaser is scheduled to be released October 28th and we’ll be starting the crowd funding campaign at the same time.

Oh almost forgot. Here are four new screenshots. :)

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  • Comments (64)
    • Anthony
    • October 7th, 2013 1:10pm

    Woooooooooooo! Amazing

    • Alireza
    • October 7th, 2013 1:52pm

    i love this.
    Amazing.thank All Of You

  1. I can’t wait!!

    • Hmm
    • October 7th, 2013 2:22pm

    Oh boy, oh boy, it’s incredible what your engine is capable of. Those images are beyond wonderful!

    Lest I forget, is there a chance of a GOG release?

    • Assaul
    • October 7th, 2013 3:33pm

    It sure does look great…for a tech demo. When will there be info about how will the most important thing – the actual game – be like?

      • SlyazX
      • October 7th, 2013 4:07pm

      I guess when the Teaser comes out…

    • SlyazX above is correct, there will be actual game footage in the upcoming gameplay teaser. :)

    • KaosGT
    • October 7th, 2013 5:57pm

    Oculus Rift support? i will kickstarter that!!!

    • Oculus Rift is something that we’re quite excited about as well, so it is something we’re definitely going to look at more closely at some point. :)

    • TheAppleFreak
    • October 7th, 2013 6:18pm

    Holy crap, those look amazing. My only criticism of those screenies is that they could have used a little bit of antialiasing…

    That being said, I upvoted the concept and I’m definitely going to contribute to the Kickstarter!

    • Fol
    • October 7th, 2013 7:02pm

    A GoG release would be great indeed.

    And… What about a Linux release ? It would be like Christmas !

    • hecmx
    • October 7th, 2013 8:10pm

    c’mon guys! keep it up! this game looks gorgeous.

    • Ivan
    • October 7th, 2013 8:17pm

    Amazing! I look forward to the gameplay trailer!

    And I have a question. You are using a ray tracing in your project? And what engine are you using?

      • deepinit
      • October 8th, 2013 12:40am

      Yes its RT, and They user own engine (Praxis).

    • Thanks! deepinit is correct (almost). We use ray marching for the volumetric lighting, but it’s not full RT engine like Otoy’s Brigade. And it’s our own engine. :)

    • John Dorian
    • October 7th, 2013 8:44pm

    What is with the film grain on all of these? It’s not even subtle.

    • Alvar
    • October 7th, 2013 10:36pm

    That metal thing on the right side of last shot could really use a shadow. Otherwise it looks almost movie quality.

    • There is actually a very faint sunlight lighting up the bottom half of the metal thing. You can notice the light also on the tree trunk on the right. The last rays from the horizon before the sun goes down. :)

  2. Wanna see this visual beauty in motion….wow! Keep it up!

    • Andrei
    • October 8th, 2013 2:22am

    My brain still cant understand how that can be ingame , do I need to steal a NASA computer tu play it?

    • Probably won’t need to, but I bet you could really crank up the setting on those babys. :D

    • Sakonosolo
    • October 8th, 2013 5:36am

    I just became reaware of this game and it looks and sounds great. Really looking forward to the gameplay trailer. What engine are you guys using by the way? Is it your own or did you license one?

    • ntt
    • October 8th, 2013 11:25am

    Looks great! The game will be popular for sure when it comes out!

    • Geert
    • October 8th, 2013 7:03pm

    Looks amazing! :)

    What will the system requirements be? and will it also be released for linux? now that Valve is making SteamOS?

    • Thanks, it would only be natural wouldn’t it? :)

        • Geert
        • October 10th, 2013 5:36pm

        Yes of cause it would :D

    • Bloodios
    • October 9th, 2013 7:47am

    So, which crowd funding site are you guys planning on using? (Kickstarter? Indiegogo?)

    • Jochem
    • October 9th, 2013 3:37pm

    Thanks! Looks amazing :D

    • Cool man thanks! Good to see one of the earliest supporters still here. :)

        • Jochem
        • October 11th, 2013 4:33pm

        Heh, no problem :D

        I really look forward to gameplay and playable demo’s, but don’t rush it! :)

        When will we see another technical blogpost?

    • Edward
    • October 9th, 2013 9:18pm

    Which crowd funding site are you planning on using? (Kickstarter?)

    • No, Indiegogo is our platform. Kickstarter is not directly available for us Finns. :)

  3. thanks you for sharing

    • Nowasky
    • October 10th, 2013 10:26pm

    You guys have talent. Impressive!

    Keep up the good work!!

    • Edward Truong
    • October 11th, 2013 4:03am

    Thank you for your response. I just a few more question that I’m curious about:
    1).Is responsive control input essential to playing RESET? To be specific, is there any serious impact on gameplay by playing it at 30fps (or generally anywhere below 60fps)?
    2).Does RESET use DirectX or OpenGL?
    3).Will RESET be optimized to extensively utilize GPGPU?
    4).Will RESET be optimized for CPU with 6 cores or more?
    5).Are you going to implement your own custom made anti-aliasing solution or simply use techniques that are currently available?
    6).Do you plan on porting RESET to next-gen consoles? If so, in your opinion, is next-gen hardware powerful enough to run RESET at 1080p@30fps without any further compromise?

    • Dejay Clayton
    • October 14th, 2013 7:49pm

    Thank you for keeping our hope alive!

    • Davidson
    • October 19th, 2013 8:20am

    honestly, so long ago that I only play cracked games, but your work in particular caught my attention and I am pleased to say that with 120% certainty I will buy this game.

    I congratulate you for the amazing game that are developing and remain so, ;)

    • GroovyG0D
    • October 19th, 2013 2:49pm

    The picture itself broke my GPU :P
    I can’t wait for this game. Hopefully you guys can magically port it to console because I doubt my PC could even start it :)

    • Yaniel
    • October 22nd, 2013 7:06pm

    Cool pics as always. Some comments made me take another look and got me curious though. So.. How do you do that DoF/bokeh effect? It looks a bit like a FFT convolution to me, but the blur size is not constant so it has to be more sophisticated than just a masked convolution (to prevent it form blurring the focused stuff). Maybe a fixed number of passes with different masks & blur sizes?
    Also I’m taking guesses at the clearly visible bloom.. does that have a separate pass too (FFT or traditional blur) or is it a nice side effect of your volumetric stuff?

    P.S. A post about how much and what sort of post-processing you are doing would be cool. Maybe with before/after screenshots…mmm…

  4. I really like and appreciate your blog post.Thanks Again. faecebegccddckde

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