Archive for December, 2016

In Theory… Launch postponed. In 4K.

Hello dear people!

With only two days away from our intended release we have to uphold traditions and push back the date.

Why the delay? Completing a project of this magnitude is a rather large undertaking for two people. And we suck at giving estimates. With all the heart and mind that we’ve put into this, stumbling out the door (which is an overstatement) at this point would be rather stupid. We want to get the game out to you asap but we also release it properly or we will regret it later.

Why didn’t we notify about the delay sooner? For the past months we’ve been knee deep in finalizing the game. Up until recently we were still on track but dropping tasks related to the release. It was but a few days ago that we took our heads out of the development sand and had to make the hard call.

What now? We’re going to take a couple of days to regroup and formulate the final steps.

We’re truly sorry for the delay and hope these raw untouched 4K screenshots of the finalized nature alleviate some of the pain. :)

Alpo & Mikko

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