Archive for the ‘ Screenshots ’ Category

In Theory… Alien Blackout

Alien_Blackout

Hey hey hey!

Ok so, some while back this funny thing happened. And by funny I mean a “CRAZY SUPER COOL LIFE LONG DREAM COME TRUE!” -type thing. We got the opportunity to contribute and take part in the. one. and. only. ALIEN universe!!! Huh, is this real, did I just write that, is the game about to be released?!?!

Huh, had to calm down there for a bit. Alien, H.R.Giger, Dan O’Bannon, Ridley Scott and James Cameron and their works have been the biggest inspirations throughout my creative life. When I was old enough, my first tattoo was the Alien on my left shoulder. To say I’m a fan is an under and overstatement. After being exposed to Alien (at too early an age) it was love and death from first sight. From the coldest nightmares to deep obsession, there was something that resonated to the core. Overstatement in the sense that the level of direction and appreciation and lessons learned through these pieces would be impossible if blinded by pure fandom. It takes healthy criticism to see all the different layers at which these stories work and why. In this creative mind Alien/s, Terminator, Abyss, Back to the Future, Blade Runner, Total Recall etc. from the late 70s to the 90s are a major input and Reset is the output (ok so some games might have affected as well).

When the opportunity to co-develop an actual Alien game with Rival Games was presented, there was no hesitation. As core PC/console developers we saw eye-to-eye from the get-go that we wanted to create a no BS Alien experience. Having played and deeply enjoyed (and a couple heart attacks suffered) Alien Isolation (played through with the Oculus Rift), our task wasn’t going to be easy, especially taking the mobile platform into account. If one word would be used to describe the whole that is the Alien, it would be ‘unknown’. Unknown what it is, where it is, what it does, where it came from. Its eyes concealed, our fate unknown. This is what all great Alien content, being it film, graphic novels, books, games understand and embrace and that was our starting point. From there onward we tackled the task of “how can we bring the fear of the unknown to the tiny screen”.

This was exactly what FoxNext and D3 Go! were looking for. They shared and displayed the same love for the franchise and in this case it meant a premium experience with no micro-transactions. This was to be the first true to its core Alien experience for the mobile audience. And after crunching things together with our combined tiny task force in a ridiculous time frame, that’s exactly what we accomplished.

So what about Reset? We started on this road to bring you that which burns in our hearts and minds and we’re using everything to make it happen the way we want, undiluted. Like we have stated before, when doing something you want, there is no reason to quit. It is projects like Alien Blackout that enable us to continue financially. And the funny thing is that (this actually is a bit funny) the entity which is the Alien, which has ultimately creatively fueled me to create Reset has now also fueled it financially and at the same time it has received a bit of our love and possibly goes on to inspire someone else.

All in all it has been one hell of a (express elevator) ride (to hell). Alien: Blackout ($4.99) is out today on iOS and Android.

See y’all in a bit
Love from Theory
Alpo

In Theory… Launch postponed. In 4K.

Hello dear people!

With only two days away from our intended release we have to uphold traditions and push back the date.

Why the delay? Completing a project of this magnitude is a rather large undertaking for two people. And we suck at giving estimates. With all the heart and mind that we’ve put into this, stumbling out the door (which is an overstatement) at this point would be rather stupid. We want to get the game out to you asap but we also release it properly or we will regret it later.

Why didn’t we notify about the delay sooner? For the past months we’ve been knee deep in finalizing the game. Up until recently we were still on track but dropping tasks related to the release. It was but a few days ago that we took our heads out of the development sand and had to make the hard call.

What now? We’re going to take a couple of days to regroup and formulate the final steps.

We’re truly sorry for the delay and hope these raw untouched 4K screenshots of the finalized nature alleviate some of the pain. :)

Alpo & Mikko

reset_nature_1 reset_nature_2 reset_nature_3 reset_nature_4

 

Reset is Greenlit! \o/

And so after a week in Steam Greenlight… we are already Greenlit!!!! Superduper thanks everybody!!! :D:D:D \o/ Oh and here’s a new screenshot. :) (Greenlightpage:http://steamcommunity.com/sharedfiles/filedetails/…)

reset_overgrowth

In Praxis… Impostors

It’s been a while since our last blog post, but it’s only because we’ve been hard at work, we swear! We haven’t even thought about rushing off to the Bahamas with your hard-earned money!

This time I’m going to shed a little light on a little something that makes it possible to render massive and densely populated worlds in real time: impostors. Read more

In Theory… 20000€ milestone reached!

http://www.indiegogo.com/projects/reset–4

A big hand to everyone, high five and thumbs up! Our good pals at Almost Human (makers of Legend of Grimrock) were also super cool to lend their thumbs for a good cause. :)  The campaign is doing good, with almost one third of the 65K target already reached with 23 days still to go. Work continues on the campaign and the game of course.

Super big thanks to NVIDIA also, who published a new exclusive screenshot!

View the screenshot here:

https://twitter.com/NVIDIA_UK/status/406381346571841537/photo/1/large

https://www.facebook.com/photo.php?fbid=626126817450590&set=a.240268132703129.62682.151569994906277&type=1&theater

 

In Praxis… Oculus Rift

We have an exciting announcement to make! A development kit for the Oculus Rift virtual reality system should be on its way to us some time in December and we’ve already started prototyping support for it in Reset. We’ll let you know of any further developments!

Screenshot from a prototype with preliminary support for the Oculus Rift virtual reality system. Note that the warping of the image probably does not match the one expected by the Rift. The parameters for proper warping can only be obtained from the Rift SDK with the actual device attached.

 

In Theory… New screens and Steam Greenlight (sort of)

Hello peeps!

Things are progressing nicely and we’ve submitted Reset to Steam Greenlight. It is in the concept category, since the game is not ready enough to be submitted to the actual game category. So voting for the game doesn’t count towards getting Reset Greenlit yet.

As stated before, the gameplay premiere teaser is scheduled to be released October 28th and we’ll be starting the crowd funding campaign at the same time.

Oh almost forgot. Here are four new screenshots. :)

Happy Friday The 13th!

Bad luck Friday they say… hogwash we say. Here is an uplifting screenshot to prove it. :)

 

Happy Valentine’s Day

Hey guys, here’s a sneak preview of what’s on the way. Lonely mechs need some love too, ay. Happy Valentine’s Day everybody! :D

It Has Begun

Welcome to reset-game.net. This is the development blog for Reset, a first person puzzle game currently in development for PC. We are super-excited to finally announce this project to the public and to kick things off with style we present these four unedited real time screenshots. Head on over to the about page for a quick overview of what’s what and remember to follow us on facebook/twitter. It has begun.

Oh and by the way, I’m listening to Aes Dana – Signs as I’m writing this, has a definite Reset vibe to it.