Author Archive

In Praxis… Atmosphere Revisited

atmo_mood

As Reset development heads into the home stretch (September/October target for release) and Alpo continues working on gameplay and content, I’ve been adding missing features, fixing bugs and optimizing. One of the major remaining things was to complete the atmosphere technology. We’ve felt from the start that the world outside the gameplay area is also important for immersion. We want the player to feel like they’re on a planet and not just on an island. Read more

In Praxis… Impostors

It’s been a while since our last blog post, but it’s only because we’ve been hard at work, we swear! We haven’t even thought about rushing off to the Bahamas with your hard-earned money!

This time I’m going to shed a little light on a little something that makes it possible to render massive and densely populated worlds in real time: impostors. Read more

In Theory… RESET REFERRAL COMPETITION

5 days left! Perfect time for a RESET REFERRAL COMPETITION!

We’re just past the 30K€ mark! Yesterday was the best campaign day since the start with over 3,500 € raised and over 100 new contributors!!! Thank you for the incredible support so far, now lets push it to the end.

So how do we do that? If every contributor would bring in one contributor, the goal would be pretty much met. To make it more interesting though the RESET REFERRAL COMPETITION is go with über cool prizes!

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In Praxis… Oculus Rift

We have an exciting announcement to make! A development kit for the Oculus Rift virtual reality system should be on its way to us some time in December and we’ve already started prototyping support for it in Reset. We’ll let you know of any further developments!

Screenshot from a prototype with preliminary support for the Oculus Rift virtual reality system. Note that the warping of the image probably does not match the one expected by the Rift. The parameters for proper warping can only be obtained from the Rift SDK with the actual device attached.

 

In Praxis… Traveling in time

In this installment of In Praxis I’m going to give a more in-depth technical overview of the main gameplay mechanic in Reset: time travel.

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Important Notice Concerning Our Indiegogo Campaign!

Finnish law does not allow companies to accept donations without compensation. Therefore we cannot accept contributions without perks. If you want to contribute, please select a perk. Thank you!

In Theory… Crowdfunding starts NOW!

After a two-week rain check we are finally ready to accept your money! We know it has been painfully burning in your socks and wallets and bank accounts but now you can feel the oh so sweet relief of parting with it! And for a good cause, no less!

Note: our campaign type is Fixed Funding, which means the goal must be passed or everyone will be refunded and we won’t get anything.

Reset on Indiegogo

In Theory… We are on Google+!

In addition to this blog, YouTube, Facebook and Twitter, both Theory and Reset now have a presence on Google+.

Spread the word!

Theory on Google+

Reset on Google+

 

In Theory… Reset Gameplay Teaser is Live!

On this truly grand day it is I, Mikko, taking over our In Theory post!

It’s been a long time coming but we are finally ready to show you what Reset will be all about as a game. We were going to start a crowdfunding campaign along with the release of the teaser today, but unfortunately there will be some delay in launching the campaign. We are so sorry that you still won’t be able to give all your money to us. That will change soon, we promise!

Without further ado, the Reset Gameplay Teaser:

In Theory… The Language of Music

As the days leading up to the gameplay teaser get increasingly scarce the topic of music has risen again. We’ve talked about music a bit on this blog before the release of the debut trailer. I thought I’d reiterate and expand on those thoughts. Read more