In Theory…

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Although we’ve been quiet, we’re not dead. Far from it. We’ve been working hard to reach a major graphics milestone and on the teaser trailer which is also a test bed for all the features in the milestone. The release date for the trailer is April 25! \o/

To make things more real, here is a quick tour of our massive corporate headquarters and a screenshot of our editor. Enough talking, pics below:

Alpo taking a break

Mikko working hard

In Praxis...

Reset Design Philosophy: Chapter I – Origins

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In the beginning there was a thought: “There are these cool and mesmerizing indie movies like Moon and Cube with “small” budgets but seemingly big production values and essence ten times the amount of an average big budget blockbuster flick.” (Don’t get me wrong, we enjoy “blow’em all up”-actioners as much as the next guy, and the equivalent in games.) “But why aren’t there these popular indie -titles in the gaming space, we’d really like to play some”

Well the answer is a rather obvious one. Generalizing a bit, to create a believable fictional world on film, one basically does not need more than a camera. In games everything has to be built, which by today’s standards doesn’t come cheap.

Still the thought lingered. In the one hand a thought of a game with unsurpassed visual quality, a gripping game mechanic and a smart storyline diving into the deep end of a non-linear storytelling medium. And in the other a short story with temporal play written a few years back. Hmm, well whadda’ya know. They match! And not just match but intertwine meticulously wrapping itself in a tight ball of… something. Something unknown but very interesting, on paper anyway.

After that there was a discussion, which more or less went like this:

“But we need at least a budget of a gazillion bucks and ten truckloads of devs to pull this off, we don’t have that kind of money.”

“Yeah true, that is a major drag. But hey, I know, I have a great idea. What if we just ignore all that?”

“Hey that’s an excellent idea!”

And here we are.

Wrapped meticulously in a ball of… something! How will our dynamic duo start to unwrap themselves from its tight grip? Tune in next week, same Reset-time, same Reset-channel!

*Disclamer: Reset time might be different next week* 😉

Oh almost forgot to mention, we are working on a teaser trailer, which is nearly complete. Keep your pantyhose on 🙂

Happy Valentine’s Day!

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Music has been a huge part of setting the right mood for Reset from the very beginning of the development. Usually music comes into play at the latter stages of production but we felt that in order to have a focused production period we need to have a clear picture in our heads of the feel and emotion we’re aiming for. Since these are very abstract concepts, one has to have something to work from. Pictures and concept art work fine, but for us communicating with music has been very helpful.

For a Valentine’s Day gift we’d like to present this piece of music that Mikko composed as part of the Reset soundtrack. It is strongly tied to the story of the game but also works as a standalone piece. It also has some definite Valentine’s Day flavor to it.

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mp3 download: Reset – Time Heals (preview)

It Has Begun

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Welcome to This is the development blog for Reset, a first person puzzle game currently in development for PC. We are super-excited to finally announce this project to the public and to kick things off with style we present these four unedited real time screenshots. Head on over to the about page for a quick overview of what’s what and remember to follow us on facebook/twitter. It has begun.

Oh and by the way, I’m listening to Aes Dana – Signs as I’m writing this, has a definite Reset vibe to it.