In this installment of In Praxis I’m going to give a more in-depth technical overview of the main gameplay mechanic in Reset: time travel.
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After a two-week rain check we are finally ready to accept your money! We know it has been painfully burning in your socks and wallets and bank accounts but now you can feel the oh so sweet relief of parting with it! And for a good cause, no less!
Note: our campaign type is Fixed Funding, which means the goal must be passed or everyone will be refunded and we won’t get anything.
Ok, so where are we? A quick Sunday update on what’s happening.
First off, thanks all for the enormously great feedback! Yet again energy reserves boosted to continue steadily on this road. And apologies for not replying to your latest comments. I will get to them this coming week. Seems we really need to start setting up a FAQ section or a forum.
But yeah, so what is the campaign holdup? Shortly, bureaucracy. We’ve been set up for a week now, but we’re still waiting for the red tape to clear. We made the noob mistake of thinking that the cogs of yesterday’s world would turn at a swifter pace. Doing something for the first time has its ups and downs. No matter, this is luckily just a minor delay, and there is a saying I like to use sometimes especially when someone is nervous about some trivial time related issue. So I’ll say it to myself: “What’s the rush in a ready world?” Huh, thanks man! Relaxing now.
Anyhoo our spirits are high as ever! Work continues normally and hopefully we get to launch the campaign next week.
Keep it tight people,
On this truly grand day it is I, Mikko, taking over our In Theory post!
It’s been a long time coming but we are finally ready to show you what Reset will be all about as a game. We were going to start a crowdfunding campaign along with the release of the teaser today, but unfortunately there will be some delay in launching the campaign. We are so sorry that you still won’t be able to give all your money to us. That will change soon, we promise!
Without further ado, the Reset Gameplay Teaser:
As the days leading up to the gameplay teaser get increasingly scarce the topic of music has risen again. We’ve talked about music a bit on this blog before the release of the debut trailer. I thought I’d reiterate and expand on those thoughts. Read more
Things are progressing nicely and we’ve submitted Reset to Steam Greenlight. It is in the concept category, since the game is not ready enough to be submitted to the actual game category. So voting for the game doesn’t count towards getting Reset Greenlit yet.
As stated before, the gameplay premiere teaser is scheduled to be released October 28th and we’ll be starting the crowd funding campaign at the same time.
Oh almost forgot. Here are four new screenshots.