In Theory… Release update and DK2

Yoyoyo what’s happening dudes/dudettes!

A quick update is in order. It’s been a tight couple of months here at Atelier de ThΓ©orie (the latest nickname for our newish office space). About the release of Reset: Although we haven’t given an exact release date we’ve been talking about a Christmas release. Despite our best efforts we must overshoot Christmas for the release. The main reason is that we want to create a great game for you and we don’t want to cut important corners just to make the Christmas deadline. We think that it is better to delay the release a bit than release an unfinished game. We haven’t set a new release window yet.

The Oculus Rift DK2 kits finally arrived and oh boy the improvement over the DK1. We’ve implemented support for the DK2 and are working on improving performance. As you know rendering high quality stuff for one monitor is a hassle so you might imagine rendering high quality stuff for both eyes being a non-trivial thing. New tech, so it’s a learning process for us as well.

So despite the delay, the game is progressing nicely. And meanwhile waiting for Reset to get done our boys at Almost Human are just coming out with Legend of Grimrock 2! Releasing October 15th! Get it now at www.grimrock.netΒ (Unabashed advertising πŸ™‚ )

Keep on truckin’, we’ll do that too πŸ˜‰

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  • Comments (19)
    • creaothceann
    • October 3rd, 2014 2:18pm

    I hope you add(ed) support for NVidia’s 3D Vision too…

    • Juhani Karlsson
    • October 3rd, 2014 5:41pm

    You’re on your way of being first seriously good looking game on rift. : ) keep it up – there’s no hurry.

    • Hugh M.
    • October 3rd, 2014 7:43pm

    Wow, I remember when you first started this wonderful voyage so many eons ago, any game is just as good now, you guys overshot your window by two years, good job!

    • It’s truly been a voyage, the best one our lives. Glad to see the port in the not so far distance though. πŸ™‚ There is only space and time, there is no spoon, I mean window. πŸ™‚

    • Jacob
    • October 4th, 2014 9:53am

    Hugh is just mad because he can’t play the wonderful game… If it’s not done by X-mas or Even Q1 next year, I would suggest releasing at least a late build Beta. Especially since some of us have been waiting YEARS to play, but its fact that a small dev team can only produce so much so quickly, we understand. Just, you know. Don’t wind up turning this game into vaporware.

    • A funder beta demo is on it’s way. Vaporware is not in the plans. πŸ™‚

    • spookmineer
    • October 4th, 2014 8:28pm

    Trying to make a deadline when a game suffers is never good.
    You made the right decision πŸ™‚

    • Jason
    • October 8th, 2014 11:23am

    No hurry please Reset is neatly pinned center square on my firefox new tab window. So take as much time as you need then hit the reset button on your mech and take that time again to make it twice as good.

    P.S. How is the cockpit/menu coming?

    • Heh, we’re doing exactly that πŸ˜€ Cockpit needs a final touch, but almost finished, had to move to other things. Will get back to it after the demo release. πŸ™‚

    • Jochem
    • October 12th, 2014 1:25am

    Cool to see another update!

    Will we see a more in-depth, technical post soon? As that was one of the reasons I decided to back this project; you also communicated detailed parts of developing a game, rather than just “some screenshots” like you see most developers do πŸ™‚

    • Domovik
    • October 13th, 2014 4:50pm

    Encouragement from Spain!

    • Davidson
    • November 8th, 2014 8:17am

    Do you have an idea of the hardware requirements? I mean, I can play this game on a current laptop with intel hd graphics and an i3 for example? I NEED to play this game.

    • There will be a full range of settings to choose from, but as Reset is a graphics heavy game an i3/Intel HD laptop might not be the best way to play the game.

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