In Theory… An audio announcement! And VR!

Hey hey hey!

Development continues steadily on all fronts. From world (level) design to meeting with the GOG guys, from anti-aliasing to audio tech implementation.

Speaking of audio we have an exciting announcement to make. The award winning audio producer/designer Mr. Ari Pulkkinen (Resogun, Best PS4 Sound IGN awards 2013, www.aritunes.com) is joining the team as the audio designer for Reset. We are highly excited to get Ari and his broad expertise and expressiveness on board and Ari is likewise excited for the opportunity to create the audioscape for the world of Reset. Ari will be working closely with us to really capture and deliver the strong emotion and feel that we’re are aiming for. Mikko is of course still composing the musical score.

Mikko, Reset and the Oculus Rift DK1.

In the heart of Theory there is immersion. And these times of rising VR are highly exciting to us (even with the Facebook acquisition :) ) as it is a way to create better immersion. What this means is that we will be putting a lot of effort into the Oculus Rift version of the game. Including binaural audioscape. The new Oculus Rift DK2 kits were ordered immediately as they came available, so hopefully we will be getting them in July when they begin shipping.

Cool stuff happening all around! Coolness!

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  • Comments (3)
    • Kein
    • April 4th, 2014 9:11pm

    Reso… what? It was absolutely mediocre thing, you probably should have mentioned FANTASTIC OST he did for Trine and Trine 2.

    • Jochem
    • April 4th, 2014 9:16pm

    Besides that you’re continuing support for the Oculus Rift, how do you actually *feel* about Facebook buying Oculus? What about other VR support? Will you support other (semi-adult) VR projects?

    • anton strand
    • July 17th, 2014 7:30pm

    Is it possible if you made a more indepth post about the binaural audio somewhere in the future, would be really awesome to know some mechanics about it(echoes, sound around corners and such), as the audio is something often overlooked when giving updates, especially now that you will use binaural audio