In Praxis… Oculus Rift

We have an exciting announcement to make! A development kit for the Oculus Rift virtual reality system should be on its way to us some time in December and we’ve already started prototyping support for it in Reset. We’ll let you know of any further developments!

Screenshot from a prototype with preliminary support for the Oculus Rift virtual reality system. Note that the warping of the image probably does not match the one expected by the Rift. The parameters for proper warping can only be obtained from the Rift SDK with the actual device attached.


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  • Comments (11)
    • Austin Spafford
    • November 20th, 2013 2:51am

    Excellent! I’m looking forward to trying it out on my dev kit! 😀

    • Jochem
    • November 20th, 2013 3:29pm

    Great news!
    This might even help the campaign 🙂

    • Inscothen
    • November 22nd, 2013 2:32am

    You can find the proper stereo and pre-warp parameters in the SDK for the 5.6″ devkit prototype, 7″ devkit, and HD prototype.

    Just use the “is7inch” or “Oculus Rift DK1” parameters for any screenshots or demo videos.

    Search the SDK for “is7inch” and it should take only a few seconds to find the parameters.

    • Domovik
    • November 23rd, 2013 3:10am

    I WANT PLAY THIS GAME NOW! I can’t wait more time :s

    • Henkka
    • November 27th, 2013 5:07pm

    Just remember to add reverse chromatic aberration to counter the aberration caused by the plastic lenses in the oculus. Makes the image much clearer. 🙂

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