In Theory… The Language of Music

As the days leading up to the gameplay teaser get increasingly scarce the topic of music has risen again. We’ve talked about musicΒ a bit on this blog before the release of the debut trailer. I thought I’d reiterate and expand on those thoughts.

Very much like the previous trailer, the upcoming one started its life as a rough script. Just about half a page of text written by Alpo describing the mood, key moments and the approximate length of each part. I then wrote a more or less complete piece of music to that description.

As the production of the game went on, we allowed the music written for the teaser to remind us of our goal and inspire us. Instead of both of us having our own visions of the game we were making, we had something concrete to anchor us to a common vision. Something more concrete than mere words. Aural concept art instead of visual, if you will.

Now that we are finally and truly ready to show you what the game itself will be about, it’s time for me to revisit the soundtrack to accommodate the changes that could not be foreseen at the time the initial script for the teaser was written. So, instead of just the music influencing the action or the action the music, both will have influenced each other as this particular circle draws to a close.

The track accompanying the gameplay teaser will be called Weathering A Storm.

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  • Comments (14)
  1. Can’t wait to see the new trailer! Or rather simply listen to the track aloe would suffice for my need πŸ™‚
    I’ve been listening to the old trailer’s track over and over. The track was awesome (so was the trailer).

    • Ivan
    • October 22nd, 2013 5:33pm

    You don’t stop to please us, guys πŸ™‚ Thank you for what you are doing, I am sure, the soundtrack is amazing.

    • Ivan
    • October 22nd, 2013 5:36pm

    You don’t stop to please us guys πŸ™‚ Thank you for what you are doing, I am sure, the soundtrack is amazing.

    • Jochem
    • October 23rd, 2013 6:25pm

    Great! Another step towards public release! πŸ™‚

    Q: Will you be going into public beta? If not, how are you going to test this game before releasing? Will there be closed play tests? I would be interested in that, to say the least! πŸ˜€

    Can’t wait to see some gameplay! Woo! πŸ˜€

    • poune
    • October 26th, 2013 10:25pm

    don’t afraid from the size (like WAV or FLAC format and not a MP3 )
    and use the best quality you can
    make it amazing !!!

    good luck

    • BadREC0N
    • November 2nd, 2013 7:11am

    Will the soundtrack, in it’s current state, be released any time soon? Or will you guys wait until around the release of the game to release the soundtrack as well?

  2. please keep going like that we watching u

    • FJ
    • December 3rd, 2013 3:32pm

    The soundtrack you are developing is just awesome. I can’t stop listening the track of the gameplay trailer.

    If “Weathering A Storm” is just the gameplay trailer track, I can’t wait to hear the entire soundtrack. Who’s the composer?

  3. Hi there. Simply just planned to request a simple dilemma.

    • Paul
    • November 11th, 2016 1:07pm

    Howdy just wanted to give you a quick heads up. The words in your article seem to be running off the screen in Ie.

  4. Very energetic blog, I enjoyed that a lot. Perhaps there is a part 2?

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  7. Music is definitely universal. its the one thing everyone has in common, the one thing that expresses every ones feelings. i bet if you go on YouTube you will find at least one song that expresses your feelings. music calms you down, or inspires you, and that shouldn’t be limited to one country or culture.