In Theory… The Language of Music
As the days leading up to the gameplay teaser get increasingly scarce the topic of music has risen again. We’ve talked about music a bit on this blog before the release of the debut trailer. I thought I’d reiterate and expand on those thoughts.
Very much like the previous trailer, the upcoming one started its life as a rough script. Just about half a page of text written by Alpo describing the mood, key moments and the approximate length of each part. I then wrote a more or less complete piece of music to that description.
As the production of the game went on, we allowed the music written for the teaser to remind us of our goal and inspire us. Instead of both of us having our own visions of the game we were making, we had something concrete to anchor us to a common vision. Something more concrete than mere words. Aural concept art instead of visual, if you will.
Now that we are finally and truly ready to show you what the game itself will be about, it’s time for me to revisit the soundtrack to accommodate the changes that could not be foreseen at the time the initial script for the teaser was written. So, instead of just the music influencing the action or the action the music, both will have influenced each other as this particular circle draws to a close.
The track accompanying the gameplay teaser will be called Weathering A Storm.