In Theory… VI

Hello folks!

This week (and a couple of weeks before this) we’ve been mostly eating acorns… I mean constructing the character animation system πŸ™‚ We are paying the same kind of attention to it as all the other important aspects of the game. We believe that one key factor in deepening immersion in games is creating believable interaction between a character and the environment. Following this belief and combining it with our smart production methodsΒ guideline we have come up with a system that interacts with the terrain and other arbitrary surfaces naturally and without the need to animate huge amount of different walk cycles for different slopes and other special cases. Our approach adjusts basic hand animated cycles procedurally to the environment. So we get better results than in many games with less work.

Now you might wonder what we mean by smart production methods. This simply means that in order for us to achieve what we want we must not be afraid to make paradigm shifts from standard game development methods. We must question standard methods to find ways for us to achieve our vision with such a small team. Of course this is a bit of an understatement. Every company builds it’s own set of tools to get the job done, especially in the gaming industry. So we are not different, we are only very conscious of our need to think outside the box. In addition to trying to reduce workloads we aim to get better results at the same time.

As work continues we continue working πŸ™‚ Keep it tight people.

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  • Comments (28)
    • Magnus
    • September 19th, 2012 4:47pm

    And, as always, I continue to remain incredibly interested in what you guys are doing.

    • John Doe
    • September 19th, 2012 4:52pm

    Your dedication and the quality you’ve already shown are an inspiration. I hope youll be able to publish the game by yourself and get the most out of the sells. Good luck guys!

    • Christoph
    • September 19th, 2012 4:57pm

    That sounds very intriguing. Do you plan to make an In Praxis follow up for this?

    • Sergio Pizarro
    • September 19th, 2012 5:16pm

    Sorry for my bad english. I just hope the game is that “the game is not played alone,” I mean that one has to do all the advances, have the freedom to choose my path and my destination within the game. All games of this generation are linear and are played alone.

    • RetiredSphinx
    • September 19th, 2012 6:08pm

    Perhaps I’m being overly cynical here, but this is a very vague blog post. From what I gather, you say you’re using inverse kinematics to prevent limbs from going below the surface of the ground. While this is all and well and good, and something to be proud of if you get it right, in no way is this a new or amazing idea. Most modern games do this to one extent or another. Don’t be afraid to admit that your engine is currently behind engines of big companies, and don’t try to set out and prove that yours is so much better, because chances are it won’t be. Just make an awesome game and nobody will care.

    • Giulio 73
    • September 21st, 2012 10:19am

    Ciao ragazzi, siete fantastici, Reset ha suscitato in me emozioni uniche : le ambientazioni le musiche e la grafica…. il praxis engine Γ¨ veramente raffinato nel modo in cui genera la vegetazione in real time e la pioggia, uau splendido state creando veramente un CAPOLAVORO continuate cosΓ¬ e buon lavoro!! PS Scusate dimenticavo a quando l’uscita ? 2013?? GRAZIE!! Ciao Alpo… Ciao Mikko

    • English please.

        • Sascos
        • November 15th, 2012 5:46am

        Hello guys, you’re amazing, Reset has given me unique emotions: the music and the graphics settings …. the praxis engine is really refined in the way it generates the vegetation in real time and rain, wow beautiful you are creating a real MASTERPIECE and keep up the good work! PS Sorry I forgot to when the output? In 2013? THANK YOU! Hello … Hello Mikko Alpo

        Google Translate FTW!

  1. Please post tests and WIP’s more! This stuff is most interesting.

    • Bischinator
    • September 28th, 2012 8:54am

    We want to see some editor images, please. This stuff is fascinating!!!

    • Apatia
    • September 30th, 2012 12:29pm

    I wonder how many actually got that “This week we’ve been mostly eating acorns” thing..

    Anyways, keep up the good work!

    • Oolala
    • October 14th, 2012 2:18pm

    More editor screenshots please – behind the scene pictures a must in the next update.

  2. Definitely would love to see more videos of the game I have been telling all of my friends about it and would also love to be in any close/open betas you guys have! Keep up the amazing work!

    • Coco
    • November 5th, 2012 10:09pm

    anythings new ?

    • Hey, we’ve been really busy, gonna post soon. πŸ™‚

        • Coco
        • November 10th, 2012 2:34pm

        Maybe it’s not the time to say this but well it can be nice if the Oculus rift were supported in our game πŸ™‚

        • rojoba
        • November 20th, 2012 4:06pm

        When is “soon” ? πŸ™‚

          • Nutq
          • November 20th, 2012 5:34pm

          Indeed, I can’t hold my breath much longer! πŸ˜‰

    • Nutq
    • November 8th, 2012 5:13pm

    Yes! We’ve been waiting for a new post, I even tried holding my breath! Everything has looked fantastic so far and you’ve done a great job. Keep it up! I seriously can’t wait to see the next screenshots, videos and blogs about the way you are making this game and I know I’m not the only one. πŸ™‚ Feel free to amaze us soon!

    • Ketchum, a tiny community, and Sun Valley, a popular resort, provide for a great location for an active vacation in Idaho. Bald and Dollar Mountains include miles of hiking and biking paths in the summer and varied terrain for skiers and snowboarders in the winter.

    • s0lidlyksnak3
    • November 24th, 2012 9:39pm

    In all honesty, you guys should be posting more. Not because I’m super stoked for this game, but because you are an indie developer with little in the ways of advertisement out. Yes, I understand that you have to code this large game, but even on twitter your tweets are few and extremely vague.

    You have to be consistent, lest people forget about this because they haven’t heard anything in a while.

    • Jochem
    • November 25th, 2012 4:06am

    I’m wondering if they are going to make the ‘show gameplay before the end of the year’ deadline thingy.. Would be awesome!

    Screenshots, possibly dev videos would be nice too.

    It’s incredible just two people are working on this!