In Theory… III

Settling back to normal work routine tastes good. Our asset importing/handling has gained new features and game design has taken steps forward with thoughts of communication methods between different temporal versions of Zero-Two. Very exciting stuff.

We’ve been invited to speak at Digital Storytelling seminar in Oslo, Norway next monday.  We are honored to attend alongside Weta Digital and Fido. This short trip adds again a small bump to actual production work, but it’s definitely worth it.

Encouraging feedback still continues to roll in and one email we got from Jamie Counsell from Australia last week really stopped us on our tracks, in a good way. The reason is that the feeling we got while reading it was something that we couldn’t translate into words. We want to share that feeling and Jamie was extremely kind to let us publish the email. Till next week. (press “read more” to read the email)

“Hi, my 2 and a half year old son and I watched the teaser trailer for Reset yesterday and for some reason I felt I needed to send you an email about it.
Before bedtime, I sit him on my lap and go to various photo blogs and news sites looking for pictures that contain things he might recognise, like dogs, flowers, firetrucks and lightning mcqueens. Since I started doing this, his vocabulary has gotten and he now recognises stuff on tv or in books that I never would have expected for such a tiny kid.

Anyway I was on and began watching the teaser for Reset when he heard the music and ran into the room, climbing on my seat to take a better look.
I started it again and this is his commentary:

robot sad robot
car crash

at around the minute mark when its the robot on the grassy highway:

sad robot!
wake up robot!

he will then say wake up robot! until the end of the teaser, where the hand moves then he will point and shout Robot go! or Robot RARRRR!.
I know this because of all the things we have on our media centre, its this short little trailer he wants to keep watching. I have absolutely no idea what your game is about, apart from a rebooting robot, but half a dozen times today my boy has knocked on my office door, remote in hand, and asked for “sad robot please daddy”.
So there you have it. My son thoroughly enjoys your trailer. I’m sick of the sight of it. My nitpick is the growing trees look strange, like they’re being scaled up rather than growing.
His favourite part is the robot sitting on the car, which has him quickly blurting out what he thinks is happening or has happened, using every word in his limited vocabulary.
Sometimes its robot chair, robot sleep, robot car, once it was even robot toy (robot toilet), but mostly its robot crash or car crash robot.

Good work, one little Australian boy is really looking forward to your game.

Jamie Counsell (father of Hadrian Counsell)”


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  • Comments (16)
    • Heidi
    • May 9th, 2012 2:23pm

    That story is really sweet! I hope that one day I was able to make something that has a similar effect to a person.

    • Ersan
    • May 9th, 2012 4:08pm

    I think it will be a great game for FPS gamers. We are waiting for gameplay trailer.

      • Heshan
      • May 9th, 2012 4:24pm

      It is in first person perspective, and I think, from what I recall, it is actually a puzzle game, not a shooter… oh well we will have to wait and see how amazing this is gonna turn out.

      For those making this game, hats off to you, you have inspired me to make my own.. I have made a solid storyline.. all that is left to do is to make it into a game. =D

    • Adam
    • May 9th, 2012 5:22pm

    Love it!! I feel the same way as the little boy every once and a while, must see trailer and hope something happy happens. The music and scene sets my mood for hope to come and pull me from the sorrow. lol I love it, I miss being pulled into something emotionally as your trailer did. Tanks and I look forward to more tid bits 🙂

    • Jemlee
    • May 9th, 2012 7:55pm

    That was so sweet of a stroy 🙂 And the seminar thing was cool too. You’re doing great, please, never stop 🙂

    • tomi koo
    • May 9th, 2012 9:04pm

    Wow! That’s truly an inspirational email. Congrats, you have already succeed in making a huge impact on some little fellas life. And that’s just awesome! 🙂

  1. That was awesome..
    Btw, he has a good point about the trees being ‘scaled’. Although they show somewhat of a growth simulation, it still seems kinda euhm.. cheap?

    But I’m sure this will be updated in further development, as the game is still in pre-alpha or alpha alpha state.

    Anyway, I’m really looking forward to this game. Any idea’s about the actual distribution (possibly minecraft-style: buy during alpha/beta means discount) and any platform restrictions (e.g. Will it run on any console?)

    Also, another question which popped up just now: Will the game be easily scalable in resources, Will it run on older or cheaper hardware, etc.?

      • Simon
      • May 10th, 2012 6:49am

      I actually love the growing trees! For me it doesn’t look cheap, it simply looks as quirky as a fast forwarded growing plant should look. Have you looked at a fast forward plant blooming video, on youtube for example? Maybe i haven’t watched it enough times, but i still love it.

    • Syros
    • May 13th, 2012 1:33am

    Powerful stuff there! Way to go, guys!

    • Megakoresh
    • May 15th, 2012 11:27am

    I will be buying this game, I heard you ran into some problems with Kickstarter, that’s unfortunate. You should send an e-mail to TotalBiscuit’s developer mailbox when you have some sort of alpha version, he usually does a good job of letting people know about something as awesome as this.

    • Grzesiek
    • May 23rd, 2012 1:52pm

    After seeing the trailer on Blender’s website and reading a few posts here i expect it will be a very good game. It reminds me of first Portal: simple idea, few people, repeating objects and textures, but wonderful gameplay, story and emotional impact. And I expect your game to have high dose of emotions promised by trailer and music. Beautiful.

  2. Hey Guys. I loved the trailer, great job on it.

    I’ve been thinking that you should do an AMA (ask me anything) on Reddit. You’d get a huge amount of free publicity and raise awareness about Reset.

    • James
    • July 12th, 2012 8:22pm

    I just found, left open in a browser tab from months ago. I watched the trailer, wondering what the game was about and why I’d left the tab open. I didn’t recognize any of it, until I saw the bit about gray matter reconstruction. My reaction was nearly identical to young Hadrian’s. Goosebumps, all over again.

    • Ornithopter
    • January 4th, 2013 3:00pm

    Great trailer and sweety story.
    Looking forward for your puzzle game and more groundbreaking games later on.

    btw,it’s quite consistent with the the aesthetic of a Chinese people.

    Best wishes