Reset Design Philosophy: Chapter I – Origins

In the beginning there was a thought: “There are these cool and mesmerizing indie movies like Moon and Cube with “small” budgets but seemingly big production values and essence ten times the amount of an average big budget blockbuster flick.” (Don’t get me wrong, we enjoy “blow’em all up”-actioners as much as the next guy, and the equivalent in games.) “But why aren’t there these popular indie -titles in the gaming space, we’d really like to play some”

Well the answer is a rather obvious one. Generalizing a bit, to create a believable fictional world on film, one basically does not need more than a camera. In games everything has to be built, which by today’s standards doesn’t come cheap.

Still the thought lingered. In the one hand a thought of a game with unsurpassed visual quality, a gripping game mechanic and a smart storyline diving into the deep end of a non-linear storytelling medium. And in the other a short story with temporal play written a few years back. Hmm, well whadda’ya know. They match! And not just match but intertwine meticulously wrapping itself in a tight ball of… something. Something unknown but very interesting, on paper anyway.

After that there was a discussion, which more or less went like this:

“But we need at least a budget of a gazillion bucks and ten truckloads of devs to pull this off, we don’t have that kind of money.”

“Yeah true, that is a major drag. But hey, I know, I have a great idea. What if we just ignore all that?”

“Hey that’s an excellent idea!”

And here we are.

Wrapped meticulously in a ball of… something! How will our dynamic duo start to unwrap themselves from its tight grip? Tune in next week, same Reset-time, same Reset-channel!

*Disclamer: Reset time might be different next week* ;)

Oh almost forgot to mention, we are working on a teaser trailer, which is nearly complete. Keep your pantyhose on :)

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  • Comments (21)
    • Zikron
    • February 28th, 2012 4:35pm

    I became interested in the game because of the gameplay mechanic being very intriguing and I will gladly throw my money at any developer willing to take a chance on innovation.

    Now you are going to add an epic story? Well not sure if this is a good or bad thing but I now have high expectations for this game, Portal-esque expectations.

    I’m sure thousands of people have told you this before or are going to tell you after reading this but get this up on KickStarter. I keep throwing money at my screen but nothing is happening!

    • Yeah, too bad Kickstarter is only for US citizens, but we are looking into similar opportunities in the European region :)

        • Hmm
        • March 6th, 2012 6:03pm

        The kickstarter help page says people form around the world with a credit card can support a project. Are you referring to developers trying to kickstart a game? Do they have to be US citizens?

        • Yeah, to start a project one has to be a US citizen. To support only credit card is needed.

            • Hmm
            • March 7th, 2012 11:45am

            Oh. Thank you for clarifying. That’s a bit bizzare, hope they remove that restriction in the forseeable future.

            Anyway, I can’t wait for the trailer. :)

    • Shirow
    • February 28th, 2012 7:19pm

    Ahhh. I stalk..at this point probably 100 or more indie devs and blogs. Glad to see another promising game.
    Looking forward to it.
    Keep your motivation up and your chin held high as you march forward into territory that you design.

    • Phil D
    • April 26th, 2012 11:22am

    You guys are world class! I love your idea and i hope you will get this thing running. The fact that a good game for a dedicated target audience is worth to develop must be proven! Do it and we developers can possibly start to charge in a good and exciting direction. Its like Characterclasses in an RPG: an allrounder can do alot but nothing really good and is boring to play after a while. But a specilist is interesting and challenging and gets more interesting over time. Games should stop trying to be the allrounder to please as much ppl as possible and go back to being specialists and serve a focused target audience. Thats the spirit in indie… and look at EVE Online or Journey… it can be successfull, too. You and the other indie devs out there are our hopes for a better gaming future with big blockbuster AAA titles AND a living and surviving indie games industry.
    Rock on!

    • You sir are the rare breed that gets it the same way we do. Trust me my friend, we fight for the cause. We will deliver.

  1. This seems like the game I’ve been waiting for. The fact you list Cube (my favorite film) and moon (great atmosphere) makes me anticipate it even more.

    So, I’m just going to randomly throw this out there but if you need more help at any point and think I could help, give me a shout. I’ve worked in the games industry (ok, as a tester, but still..) and built a hl2 mod so could be of use.

    After finishing our Rock 24 mod I was about to start building a mod based on puzzles and pure atmosphere putting emphasis on ambient audio and visuals. I still have the urge to do it but not the time on my own..

    Anyway, I’ll be keeping both eyes on Reset – I wish you both all the best!

    • Taner B
    • April 27th, 2012 1:00am

    Wow! The fact that the 2 of you take care of everything is simply amazing. Maybe you know already, but there’s indiegogo.com which accepts EU citizens. It’s not as popular and cool as kickstarter, but it is worth to try. There’s also this great initiative: http://indie-fund.com/ (which also backed up Dear Ester).

    If you go with indiegogo, maybe you should first increase your popularity a bit so that you approach a greater audience (talk to gaming websites, kotaku is indie’s best friend ;).

    • Jynger
    • April 27th, 2012 2:47pm

    Really interesting, I hope I will not forget to check back from time to time.

    • Andrey
    • April 30th, 2012 11:39am

    Hi guys! Good luck in our job.I hope all people will be gamming that game, soon.
    Sorry for my ugly englich.
    Maybe I try help you, that I can. I try create design cars in our virtual city. I can create 20-30 maybe more type cars, and you to do choice. I want help, its interest for my. Thanks

      • Andrey
      • April 30th, 2012 11:48am

      Good luck in your job. sorry for my mistake!

    • Teemu Rajala
    • April 30th, 2012 3:11pm

    Looks amazing project and very good visuals! How about trying to get some funding from here http://www.indiegogo.com/ ?

    I think with your trailer you could easily get food for the table. ;)

    and never give up, never surrender! :)

  2. In games everything has to be built, which by today’s standards doesn’t come cheap.

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