Archive for December, 2012

In Praxis: Atmosphere

Ok so, first the bad news. We’re not ready to show game play stuff yet. It’s taking longer than expected and since it’s a key part in the upcoming crowd funding campaign, we’re putting a lot of effort into it. But the good news is that that we can distract you with pretty pictures :D

Oh you weren’t distracted… bummer. Anyway, besides the gameplay, people have been asking us about our volumetric lighting and atmosphere. So we’re going to cover that topic right now.

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