Archive for May, 2012

In Praxis… I

This article series concentrates on the technical side of the development. We start it with a look at the 3D content creation tool Blender and how we use it.

Why Blender you ask? I’ve previously worked with 3ds Max and XSI and found both packages to have their strengths and weaknesses. The XSI workflow suited me well and was planning to continue with it when we started on this project. The limited project budget however made me look at other options aswell. Did take a peek at Modo which looked promising and a few other smaller packages like 3DCoat. I had heard good things about Blender from different sources and decided to have a look at it also. Read more

In Theory… IV

Back from Norway, big thanks to Angela Amoroso, Kim Baumann Larsen and Eric Hanson for the great Digital Storytelling seminar!

Enough of that, let’s get down to business. Some of you have requested for a high quality  downloadable version of the trailer and if you’re one of them, good news. You can download it from Game Front  (521MB, 30Mbps Avi h.264) You are free to share it or post it on your site as long as you don’t alter the contents. You can however transcode it to a more user friendly size if posting somewhere online.

Work continues on the game, slowly but surely. Today we are starting the more technical oriented series of articles we promised. The series is called “In Praxis…”, clever huh :)

In Theory… III

Settling back to normal work routine tastes good. Our asset importing/handling has gained new features and game design has taken steps forward with thoughts of communication methods between different temporal versions of Zero-Two. Very exciting stuff.

We’ve been invited to speak at Digital Storytelling seminar in Oslo, Norway next monday.  We are honored to attend alongside Weta Digital and Fido. This short trip adds again a small bump to actual production work, but it’s definitely worth it.

Encouraging feedback still continues to roll in and one email we got from Jamie Counsell from Australia last week really stopped us on our tracks, in a good way. The reason is that the feeling we got while reading it was something that we couldn’t translate into words. We want to share that feeling and Jamie was extremely kind to let us publish the email. Till next week. (press “read more” to read the email)

Read more

In Theory… II

What a week! We are completely and utterly taken by the feedback we’ve got from all of you guys. Over half a million views on different sites and just over 400K views on YouTube alone in one week! It’s beyond anything we hoped for, it’s bloody ridiculous. Like @TriniBoyD pointed out on twitter “All eyes on you guys now #nopressure”

Well, we are not pressured but 110% committed to finishing what we have started. It wasn’t a question before but seeing so many like-minded people out there gives us strength beyond strength. Seems that many of you are also throwing money at the screen, so we’re looking into crowdfunding to possibly materialize the game sooner rather than later.

And now that the smoke has started to settle there is still a lot of work to be done, so we best get to it. Till next week.

Alpo & Mikko