In this installment of In Praxis I’m going to give a more in-depth technical overview of the main gameplay mechanic in Reset: time travel.
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We are very proud to present the debut trailer for Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we’re not even in alpha yet. This is however a big milestone for us, and we are going to be concentrating more on the gameplay side of things next.
Ladies and gentlemen, Theory Interactive presents, Reset Debut trailer.