Archive for the ‘ In Theory… ’ Category

In Theory… Launch postponed. In 4K.

Hello dear people!

With only two days away from our intended release we have to uphold traditions and push back the date.

Why the delay? Completing a project of this magnitude is a rather large undertaking for two people. And we suck at giving estimates. With all the heart and mind that we’ve put into this, stumbling out the door (which is an overstatement) at this point would be rather stupid. We want to get the game out to you asap but we also release it properly or we will regret it later.

Why didn’t we notify about the delay sooner? For the past months we’ve been knee deep in finalizing the game. Up until recently we were still on track but dropping tasks related to the release. It was but a few days ago that we took our heads out of the development sand and had to make the hard call.

What now? We’re going to take a couple of days to regroup and formulate the final steps.

We’re truly sorry for the delay and hope these raw untouched 4K screenshots of the finalized nature alleviate some of the pain. :)

Alpo & Mikko

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In Theory… Launch Date

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Well there you have it! This is it guys, last push. Wohooo! :) :) :)

Our key art here is painted by the crazily talented and expressive Andrey Surnov who was a real pleasure and honor to be working with. His unique style, especially when it comes to lighting and texturing was really what caught our eye . Strong yet detailed and expressive. He was able to capture just the perfect moment. The perfect moment.

In Theory… A Hollywood Movie!

HeyheyheyHEY!

Oh boy do we have an amazing announcement for you guys and gals! Reset is being made into a big budget blockbuster Hollywood movie!!!!!111!!1! With none other than Sandra Bullock as the mysterious mech operator! She was by far the best choice, even when she needs to wear a fake beard for the role. And the overall cast is unbelievable! We have been managing the production for the past couple of months and it’s been super fun and frustrating at the same time. And it has been extra superduper hard to keep the lid on it. It has been the best kept secret in Hollywood, but not anymore! Ladies and gentlemen, here is the debut poster for the film!!!

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We are battling the big boys on the other side of the ocean on which one gets released first, the game or the movie. It’s a David vs. Goliath standoff. But, we’re going to win! The movie is scheduled for the holidays. Even as we’ve had to push back the game’s release hopefully for the very last time to September/October we will be victorious. But the boys in Hollywood sure know their stuff. They came up with the perfect tagline. For we feel exactly the same. :D

Superhyperblockbusterdupermegalomaniacblockbusterboxofficesmashhitexciting!

In Theory… Greenlight post mortem.

Helllllo!

As we’re making good progress towards the full release we thought we’d make some noise and share our Greenlight stats. The journey took 11 days to get greenlit in our case and actually was not that eventful. :D The stats however are at least somewhat interesting as they can add to the discussion of the current state of the Greenlight system.

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In Theory… Progress.

Hey’all!

Quick sitrep: Good progress has been made since the beta demo. We are launching our proper (the one where you can actually vote) Greenlight campaign at the end of this month accompanied by new footage and an optimized version of the demo. Game launch schedule will also be revealed at that time. Thanks again to all for the feedback and your patience regarding the technical issues.

We’ve entered a competition at a brand new game discovery site called playfield.io/reset to participate this years Gamescom. Want to help us showcase Reset at Gamescom? Then sign up at Playfield and give your tumbs up for Reset :) The competition rules can be found here.

Oh and here are a couple of wip shots of the lonely  F(o)under Monument commemorating all the brave souls who sacrificed themselves for the sake of the island. :D

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In Theory… Reset Beta Demo

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Funders ahoy! Check your emails. Everyone else, there is nothing to see here. Please step back, there is nothing to see here. ;)

In Theory… Einstein was right

Heyyyyy guys and gals!

Phew! Sorrryyy for being quiet again. Einstein’s Theory of Interactivity (see what we did there) predicts that time slows down as you move closer to a deadline. We can confirm that this does indeed happen. Hold on to your hats just a little longer. Beta demo is on its way.

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In Theory… Funder beta demo is on its way

Hi folks!

As the meme goes: “No time to explain!” The funder exclusive beta demo is only a few weeks out, so if you were a part the IndieGoGo campaign you will be contacted with the download information after Christmas, yay \o/

In the meantime, here’s a screenshot of a gameplay element featured in the demo. :)

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In Theory… Release update and DK2

Yoyoyo what’s happening dudes/dudettes!

A quick update is in order. It’s been a tight couple of months here at Atelier de Théorie (the latest nickname for our newish office space). About the release of Reset: Although we haven’t given an exact release date we’ve been talking about a Christmas release. Despite our best efforts we must overshoot Christmas for the release. The main reason is that we want to create a great game for you and we don’t want to cut important corners just to make the Christmas deadline. We think that it is better to delay the release a bit than release an unfinished game. We haven’t set a new release window yet.

The Oculus Rift DK2 kits finally arrived and oh boy the improvement over the DK1. We’ve implemented support for the DK2 and are working on improving performance. As you know rendering high quality stuff for one monitor is a hassle so you might imagine rendering high quality stuff for both eyes being a non-trivial thing. New tech, so it’s a learning process for us as well.

So despite the delay, the game is progressing nicely. And meanwhile waiting for Reset to get done our boys at Almost Human are just coming out with Legend of Grimrock 2! Releasing October 15th! Get it now at www.grimrock.net (Unabashed advertising :) )

Keep on truckin’, we’ll do that too ;)

In Theory… You are only human

Hey there, it’s been a while since our last real game progress report. So now is the perfect time. :)

We’ve been doing some stuff and then some more stuff. And then even more stuff. This time we’re going over a little bit of the UI and cockpit interface.

Cockpit you say? You might or might not have picked up from our debut trailer that you are playing actually as the human inside the G.E.O mech suit. The cockpit has a twin role in the game. It serves as both a menu platform and as a gameplay element.

As we’re really focusing on taking you to another place we didn’t want to have a separate menu lobby. Once you launch the game from your desktop you are in the game world. You are inside the mech. All the game’s menus are accessible through the monitors in the cockpit. You select by looking at the desired choice. A small cursor appears on the monitors when looked at to help choose the right menu item. We are still working to find the right sizes for the menu items to ensure ease of use. You switch from internal view (cockpit) to external view (mech) by pressing Esc. Note that the cockpit is a work in progress and showing the same work in progress content as a place holder on all the monitors.

Cockpit Work In Progress

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