Woooow! The lighting and bokeh look incredible in this one!
Volumetric lighting FTW!
Cool pics as always. Speaking of the bokeh, how is that done? It looks a bit like a FFT convolution to me, but the blur size is not constant so it has to be more sophisticated than just a masked convolution (to prevent it form blurring the focused stuff). Maybe a fixed number of passes with different masks & blur sizes?
Also I’m taking guesses at the clearly visible bloom (better visible in the other pictures that were posted with this).. does that have a separate pass too (FFT or traditional blur) or is it a nice side effect of your volumetric stuff?
P.S. A post about how much and what sort of post-processing you are doing would be cool. Maybe with before/after screenshots…mmm…
These make the greatest desktop backgrounds! My GPU is crying in the corner just looking at it though.
Cool! Although I feel sorry for your GPU, your comment made me laugh.
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In Theory… New screens and Steam Greenlight (sort of)